Speed of thought is how long it takes you to change your mind.

Speed of thought is how long it takes you to escape from your current viewpoint.

Speed of thought is how long it takes you to switch to a much better viewpoint.

The biggest roadbump to speed of thought is your fear of being wrong.

The most common cause of cognitive inertia is mistake-phobia, the morbid fear of making a mistake.

In Melbourne, Australia in 1970, Michael Hewitt-Gleeson designed the train-the-trainer brain app called Career Acceleration Program (CAP).

Dr Hewitt-Gleeson developed principles distilled from his military training and war experience with the Australian Army leadership IP and also with the Royal Australian Air Force.


From 1967 through 1974 in Australia and South Viet Nam, Dr. Hewitt-Gleeson studied, as part of his military training and service, world-class Australian Army officer training in leadership, survival, confidence training, instructional techniques and military arts. He conducted further experiments while serving as an officer/chief instructor in the Royal Australian Air Force as a Reserve Officer.

In 1976 at HBO Studios in New York he produced a 3-part video version of his train-the-trainer program (CAP I, II and II) which became the first nationwide video training program in the USA. The program was first used by Equitable Life Assurance in 185 of their branches across the US and also by the Ford Motor Company.

Since then, continuous, focused development of the training technology in the marketing, business, and public training applications has brought its evolution to its current stage of development.

CAP is a train-the-trainer technology, for converting knowledge into skill. In training CAP instructors, six principles are emphasised:

1. Learning By Teaching:

Learning by teaching means that if you have to explain something to someone else, then you must have already learned to explain it to yourself. So people are encouraged to teach their skills to each other, to their families, to friends online and offline.

2. Knowledge into Skill:

Developing a thorough understanding and conviction of the difference between merely having knowledge on a matter and owning a skill of performance in it. The virtue of virtuosity. Understanding the strategy of practice and repetition.

3. Measurement:

Unless one was deliberately willing to trade off the necessary time and energy needed to acquire a new skill – that is, logging the hours of practice and repetition – the trainee could never expect to go beyond the knowing stage and reach a level of operating skill. This means focusing on the process and measuring it in hours of practice and key performance indicators (KPIs).

4. Commitment to Action:

The skills must be useful in daily life. To assist the transfer of skills acquired in training to real life situations, trainees designed specific “action commitments” on special planners including times, dates, places, etc.

5. Effective Follow-up:

The monitoring of feedback and measuring results were an important part of CAP. Checking to see if what happened was what the trainee really wanted. This became a continuous part of the process.

6. Reinforcement:

Noticing increments of progress in acquiring new skills and then recognising them in an appropriate way by feeding back information–cybernetically–for positive reinforcement were fundamental principles of CAP.





 First have a think and then write down the three most important ideas that you found during this lesson.

• Then choose one of the three ideas and make a commitment to take some action in the next 24 hours. 

• Be specific about the time and place and names involved.

• What did you notice?

• What suggestion can you put forward?

• With whom will you discuss this action commitment?

At Wombat Labs we do experiments designed to create new knowledge, new ways, new products, new services and new customers.

We do experiments, not because we know what will happen but in order to see what will happen. These are true scientific experiments, authentic R&D.

As you would expect, some experiments fail and some experiments do not fail. In either case we learn from the experiment and we carry the new knowledge on to the next experiment. This is the continuing SDNT cycle of R&D.

We design wombat experiments using (SOT IP) 5R app, and software for the brain: SDNT cvs2bvs QRH PRR.

Submissions to Chief Scientist Dr Michael Hewitt-Gleeson




x10 Thinking a

Following are some recent examples of corporate clients who are using the x10 Thinking and x10 Selling systems.
There are examples of clients using our intensive 'Green Beret' live weekly masterclass training, like SEEK and VCCI. These are for 50 employees or less.
There are also examples of clients using the large-scale, enterprise-wide platform solution like REECE, BENDIGO BANK and CABRINI HEALTH. These are for 5000 employees or more.
Starting 2016, we designed an x10 selling experiment (WOMBAT selling) for iSELECT. This has had an immediate and high impact on sales results.
Return On Stimuli (ROS)
Human behaviour is all about stimulus and response. 
Our system sends OUT x10 stimuli to employees (who opt-in) across the enterprise every day. We report to clients on analytics and cognitive surplus as applied to specific executive/CEO themes (like innovation and revenues. However, the most compelling feedback is the bottom-up responses coming IN from the staff and employees across the enterprise. 

We call this Return On Stimuli (ROS) …